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Cybilus Games
Breakout Lite
C++ Edition
Breakout Lite is an arcade game developed entirely in C++ by Randy Tomlinson, inspired by the classic Breakout principle and implemented with SDL3 and OpenGL.
About Breakout Lite
The player controls a paddle at the bottom of the screen and keeps the ball in play. With precise positioning, the ball is redirected into the field to destroy the rows of bricks above.
The player receives points for every destroyed brick. Once all bricks have been removed, the round is successfully completed.
Features
- Independent development in C++
- Implemented with SDL3 and OpenGL
- Classic Breakout gameplay principle
- Scoring system
- Life system
- Sound effects
- Game over when all lives are lost
- Fast and straightforward gameplay
- No additional dependencies or online connection required
Controls and Technology
Controls
- Left arrow: move paddle left
- Right arrow: move paddle right
- Spacebar: launch ball
- ESC: quit game
Technical information
- Programming language: C++
- Graphics: OpenGL
- Framework: SDL3
- Platform: Windows
Project
Breakout Lite was created as a learning and development project to put modern game programming with C++, SDL3 and OpenGL into practice.