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Cybilus Games
LaneBlaster
Arcade Shooter
LaneBlaster is an arcade shooter developed entirely in C++ by Randy Tomlinson, where quick reactions and tactical decisions matter equally.
About LaneBlaster
Hostile monsters appear in several rows and continuously move toward the player. Targeted shots must destroy the enemies before they reach the end of the playfield.
As the game progresses, difficulty, enemy strength and speed increase. Weapon upgrades and health bonuses improve firepower and the chance of survival.
Features
- Developed entirely in C++
- Implemented with SDL3 and OpenGL
- Fast arcade shooter gameplay
- Several enemy types with different strengths
- Progressive wave and level system
- Increasing difficulty
- Scoring system
- Life and health system
- Weapon upgrades
- Health bonuses
- Real-time combat with many enemies at once
Controls and Technology
Controls
- Left/right arrow keys or A/D: move player
- Spacebar: shoot
- ESC: quit game
Technical information
- Programming language: C++
- Graphics: OpenGL
- Framework: SDL3
- Platform: Windows
Project
LaneBlaster combines simple controls with increasing challenge and offers fast, action-packed rounds where skill and timing decide the outcome.